FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting
Fangyu Wu, Yuhao Chen

TL;DR
FruitNinja introduces a novel 3D object texture generation method that creates realistic internal textures for sliced objects using Gaussian Splatting and diffusion models, enabling real-time visualization of internal structures.
Contribution
It is the first method to generate internal textures for 3D objects with geometric and topological changes, combining Gaussian Splatting with diffusion-based inpainting.
Findings
Outperforms existing methods in visual quality
Enables real-time internal texture rendering
Supports arbitrary geometry manipulations
Abstract
In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Image and Video Retrieval Techniques
MethodsInpainting · Diffusion · Focus
