Analyzing and Improving the Skin Tone Consistency and Bias in Implicit 3D Relightable Face Generators
Libing Zeng, Nima Khademi Kalantari

TL;DR
This paper identifies bias in implicit 3D face relighting models caused by spherical harmonics coefficients and proposes normalization and alignment techniques to improve skin tone consistency and reduce bias.
Contribution
The authors analyze the source of skin tone bias in 3D relightable face generators and introduce normalization and statistical alignment methods to mitigate this bias.
Findings
Improved skin tone consistency in relit images.
Reduced bias towards lighter skin tones.
Enhanced realism and fairness in generated faces.
Abstract
With the advances in generative adversarial networks (GANs) and neural rendering, 3D relightable face generation has received significant attention. Among the existing methods, a particularly successful technique uses an implicit lighting representation and generates relit images through the product of synthesized albedo and light-dependent shading images. While this approach produces high-quality results with intricate shading details, it often has difficulty producing relit images with consistent skin tones, particularly when the lighting condition is extracted from images of individuals with dark skin. Additionally, this technique is biased towards producing albedo images with lighter skin tones. Our main observation is that this problem is rooted in the biased spherical harmonics (SH) coefficients, used during training. Following this observation, we conduct an analysis and…
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Taxonomy
TopicsFace recognition and analysis · Color perception and design · Color Science and Applications
MethodsALIGN
