Generative World Explorer
Taiming Lu, Tianmin Shu, Alan Yuille, Daniel Khashabi, Jieneng Chen

TL;DR
Generative World Explorer (Genex) enables agents to mentally explore and revise beliefs about large-scale 3D environments using generated observations, improving decision-making without physical exploration.
Contribution
We introduce Genex, a novel framework for mental exploration in embodied AI, and create Genex-DB, a synthetic urban scene dataset for training and evaluation.
Findings
Genex generates high-quality, consistent observations during long-horizon exploration.
Belief updates with generated observations improve decision-making accuracy.
Genex enhances planning capabilities of existing AI agents.
Abstract
Planning with partial observation is a central challenge in embodied AI. A majority of prior works have tackled this challenge by developing agents that physically explore their environment to update their beliefs about the world state. In contrast, humans can unseen parts of the world through a mental exploration and their beliefs with imagined observations. Such updated beliefs can allow them to make more informed decisions, without necessitating the physical exploration of the world at all times. To achieve this human-like ability, we introduce the , an egocentric world exploration framework that allows an agent to mentally explore a large-scale 3D world (e.g., urban scenes) and acquire imagined observations to update its belief. This updated belief will then help the agent to make a more informed…
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Taxonomy
TopicsArtificial Intelligence in Games
