A Potential Game Perspective in Federated Learning
Kang Liu, Ziqi Wang, Enrique Zuazua

TL;DR
This paper models federated learning as a potential game where clients independently choose efforts, analyzing equilibrium existence, uniqueness, and optimal rewards to improve training outcomes.
Contribution
It introduces a potential game framework for federated learning, analyzing equilibrium properties and identifying optimal reward strategies for better client efforts.
Findings
Existence of Nash equilibria in the proposed game
Uniqueness of equilibrium in homogeneous settings
Optimal reward factor improves client efforts
Abstract
Federated learning (FL) is an emerging paradigm for training machine learning models across distributed clients. Traditionally, in FL settings, a central server assigns training efforts (or strategies) to clients. However, from a market-oriented perspective, clients may independently choose their training efforts based on rational self-interest. To explore this, we propose a potential game framework where each client's payoff is determined by their individual efforts and the rewards provided by the server. The rewards are influenced by the collective efforts of all clients and can be modulated through a reward factor. Our study begins by establishing the existence of Nash equilibria (NEs), followed by an investigation of uniqueness in homogeneous settings. We demonstrate a significant improvement in clients' training efforts at a critical reward factor, identifying it as the optimal…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPrivacy-Preserving Technologies in Data · Stochastic Gradient Optimization Techniques · Cryptography and Data Security
