A Monocular SLAM-based Multi-User Positioning System with Image Occlusion in Augmented Reality
Wei-Hsiang Lien, Benedictus Kent Chandra, Robin Fischer, Ya-Hui Tang,, Shiann-Jang Wang, Wei-En Hsu, Li-Chen Fu

TL;DR
This paper presents a multi-user AR positioning system using monocular SLAM, virtual objects for synchronization, and deep learning for occlusion handling, enabling consistent multi-user experiences in AR environments.
Contribution
It introduces a novel multi-user localization framework based on ORB-SLAM2 integrated with Unity 3D, incorporating deep learning for occlusion management in AR.
Findings
Achieved accurate multi-user positioning with virtual object synchronization.
Implemented depth estimation from monocular images to handle occlusion.
Demonstrated natural virtual object rendering in multi-user AR scenes.
Abstract
In recent years, with the rapid development of augmented reality (AR) technology, there is an increasing demand for multi-user collaborative experiences. Unlike for single-user experiences, ensuring the spatial localization of every user and maintaining synchronization and consistency of positioning and orientation across multiple users is a significant challenge. In this paper, we propose a multi-user localization system based on ORB-SLAM2 using monocular RGB images as a development platform based on the Unity 3D game engine. This system not only performs user localization but also places a common virtual object on a planar surface (such as table) in the environment so that every user holds a proper perspective view of the object. These generated virtual objects serve as reference points for multi-user position synchronization. The positioning information is passed among every user's…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Augmented Reality Applications · Robotic Path Planning Algorithms
MethodsORB-Simultaneous localization and mapping
