Love in Action: Gamifying Public Video Cameras for Fostering Social Relationships in Real World
Zhang Zhang, Da Li, Geng Wu, Yaoning Li, Xiaobing Sun and, Liang Wang

TL;DR
This paper introduces 'Love in Action', a gamified system using public video cameras and AI to improve social relationships through body language-based interactions in real-world public spaces.
Contribution
It presents a novel social game leveraging AI-enhanced video analysis and public cameras to foster social bonds, with a field study demonstrating its effectiveness.
Findings
Significant improvement in participants' social friendships.
Positive user experiences with public cameras as social communication tools.
Successful implementation of AI modules for body language assessment.
Abstract
In this paper, we create "Love in Action" (LIA), a body language-based social game utilizing video cameras installed in public spaces to enhance social relationships in real-world. In the game, participants assume dual roles, i.e., requesters, who issue social requests, and performers, who respond social requests through performing specified body languages. To mediate the communication between participants, we build an AI-enhanced video analysis system incorporating multiple visual analysis modules like person detection, attribute recognition, and action recognition, to assess the performer's body language quality. A two-week field study involving 27 participants shows significant improvements in their social friendships, as indicated by self-reported questionnaires. Moreover, user experiences are investigated to highlight the potential of public video cameras as a novel communication…
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Taxonomy
TopicsEducational Games and Gamification · Impact of Technology on Adolescents
