Monotone Contractions
Eleni Batziou, John Fearnley, Spencer Gordon, Ruta Mehta, Rahul Savani

TL;DR
This paper introduces algorithms for finding approximate fixed points of monotone contracting functions, improving complexity bounds and applying these results to Shapley stochastic games.
Contribution
It provides the first efficient algorithms for monotone contractions in multiple dimensions and connects these results to the complexity of Shapley games.
Findings
Algorithm for 3D monotone contraction with O(log(1/ε)) queries
Decomposition theorem for d-dimensional monotone contractions
Faster algorithms for approximating Shapley game values
Abstract
We study functions that are both monotone and contracting, and we consider the problem of finding an -approximate fixed point of . We show that the problem lies in the complexity class UEOPL. We give an algorithm that finds an -approximate fixed point of a three-dimensional monotone contraction using queries to . We also give a decomposition theorem that allows us to use this result to obtain an algorithm that finds an -approximate fixed point of a -dimensional monotone contraction using queries to for some constant . Moreover, each step of both of our algorithms takes time that is polynomial in the representation of . These results are strictly better than the best-known results for functions that are only…
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Taxonomy
TopicsEconomic theories and models
