4D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
Mijeong Kim, Jongwoo Lim, Bohyung Han

TL;DR
This paper introduces a 4D Gaussian Splatting method with uncertainty-aware regularization for improved dynamic scene view synthesis from monocular videos, addressing overfitting and initialization challenges.
Contribution
It presents a novel 4D Gaussian Splatting algorithm with uncertainty-aware regularization and a dynamic region densification method for better initialization in fast-moving scenes.
Findings
Enhanced view synthesis quality in dynamic scenes.
Improved training image reconstruction performance.
Effective initialization in challenging fast-moving regions.
Abstract
Novel view synthesis of dynamic scenes is becoming important in various applications, including augmented and virtual reality. We propose a novel 4D Gaussian Splatting (4DGS) algorithm for dynamic scenes from casually recorded monocular videos. To overcome the overfitting problem of existing work for these real-world videos, we introduce an uncertainty-aware regularization that identifies uncertain regions with few observations and selectively imposes additional priors based on diffusion models and depth smoothness on such regions. This approach improves both the performance of novel view synthesis and the quality of training image reconstruction. We also identify the initialization problem of 4DGS in fast-moving dynamic regions, where the Structure from Motion (SfM) algorithm fails to provide reliable 3D landmarks. To initialize Gaussian primitives in such regions, we present a dynamic…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsIndustrial Vision Systems and Defect Detection
MethodsDiffusion
