MikuDance: Animating Character Art with Mixed Motion Dynamics
Jiaxu Zhang, Xianfang Zeng, Xin Chen, Wei Zuo, Gang Yu, Zhigang Tu

TL;DR
MikuDance introduces a diffusion-based pipeline with mixed motion techniques to animate stylized characters, effectively handling high-dynamic motions and reference-guidance issues for high-quality, flexible character animation.
Contribution
It presents novel mixed motion modeling and control diffusion techniques, including scene motion tracking and motion-adaptive normalization, to improve character art animation quality and flexibility.
Findings
Effective handling of high-dynamic motion in character animation
Generalizes well across various character styles and motions
Produces high-quality, realistic animations with complex dynamics
Abstract
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate…
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Taxonomy
TopicsHuman Motion and Animation
MethodsDiffusion
