I Can Embrace and Avoid Vagueness Myself: Supporting the Design Process by Balancing Vagueness through Text-to-Image Generative AI
Myungjin Kim, Bogoan Kim, Kyungsik Han

TL;DR
This paper explores how to strategically manage vagueness in design using an AI tool, CLAY, which helps designers balance embracing and avoiding vagueness to enhance creativity and efficiency.
Contribution
It introduces CLAY, an interactive system that balances vagueness through iterative prompt refinement, improving design outcomes and process efficiency for fashion designers.
Findings
CLAY reduced design time for users.
CLAY expanded creative possibilities.
Designers effectively balanced vagueness using CLAY.
Abstract
This study examines the role of vagueness in the design process and its strategic management for the effective human-AI interaction. While vagueness in the generation of design ideas promotes diverse interpretations and prevents fixation, excessive vagueness can lead to scattered results. Designers attempt to use image search tools or generative AIs (e.g., Dall-E) for their work but often fail to achieve satisfactory results because the level of vagueness is not properly managed in these technologies. In this work, we identified how designers coordinate vagueness in their design process and applied key components of the process to the design of CLAY, an interactive system that balances vagueness through iterative prompt refinement by integrating the strengths of text-to-image generative AI. Results from our user study with 10 fashion designers showed that CLAY effectively supported…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDesign Education and Practice
