Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality
Atieh Taheri, Arthur Caetano, Misha Sra

TL;DR
This study explores designing a virtual reality walking experience for a lifelong wheelchair user with Spinal Muscular Atrophy, highlighting emotional and agency aspects to inform inclusive VR design.
Contribution
It presents a co-designed VR walking experience tailored for a lifelong wheelchair user, emphasizing emotional engagement and design considerations for accessibility.
Findings
The virtual walking experience was generally positive.
It provided a higher vantage point than wheelchair perspective.
Emotional and agency aspects evolved during the experience.
Abstract
Many people often take walking for granted, but for individuals with mobility disabilities, this seemingly simple act can feel out of reach. This reality can foster a sense of disconnect from the world since walking is a fundamental way in which people interact with each other and the environment. Advances in virtual reality and its immersive capabilities have made it possible to enable those who have never walked in their life to virtually experience walking. We co-designed a VR walking experience with a person with Spinal Muscular Atrophy who has been a lifelong wheelchair user. Over 9 days, we collected data on this person's experience through a diary study and analyzed this data to better understand the design elements required. Given that they had only ever seen others walking and had not experienced it first-hand, determining which design parameters must be considered in order to…
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