To Train or Not to Train: Balancing Efficiency and Training Cost in Deep Reinforcement Learning for Mobile Edge Computing
Maddalena Boscaro, Federico Mason, Federico Chiariotti, and Andrea, Zanella

TL;DR
This paper introduces a dynamic training decision algorithm for deep reinforcement learning in mobile edge computing, balancing training costs and efficiency to optimize resource allocation.
Contribution
It proposes a novel method to selectively train DRL agents, accounting for training costs, and achieves near-ideal performance in realistic scenarios.
Findings
The algorithm effectively balances training costs and performance.
It approaches the performance of ideal learning agents.
Applicable to various scenarios with training overheads.
Abstract
Artificial Intelligence (AI) is a key component of 6G networks, as it enables communication and computing services to adapt to end users' requirements and demand patterns. The management of Mobile Edge Computing (MEC) is a meaningful example of AI application: computational resources available at the network edge need to be carefully allocated to users, whose jobs may have different priorities and latency requirements. The research community has developed several AI algorithms to perform this resource allocation, but it has neglected a key aspect: learning is itself a computationally demanding task, and considering free training results in idealized conditions and performance in simulations. In this work, we consider a more realistic case in which the cost of learning is specifically accounted for, presenting a new algorithm to dynamically select when to train a Deep Reinforcement…
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Taxonomy
TopicsGreen IT and Sustainability
