A Hierarchical Compression Technique for 3D Gaussian Splatting Compression
He Huang, Wenjie Huang, Qi Yang, Yiling Xu, Zhu li

TL;DR
This paper introduces a hierarchical compression method for 3D Gaussian Splatting data, significantly reducing data size while maintaining visual quality, by pruning, octree and KD-tree based partitioning, and multi-level attribute prediction.
Contribution
It proposes a novel hierarchical compression technique for 3D Gaussian Splatting data, addressing the gap in direct data compression methods.
Findings
Achieves over 4.5x data size reduction compared to state-of-the-art methods.
Maintains high visual quality despite significant compression.
Uses hierarchical attribute prediction for efficient data encoding.
Abstract
3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential technology. Current 3D GS compression research primarily focuses on developing more compact scene representations, such as converting explicit 3D GS data into implicit forms. In contrast, compression of the GS data itself has hardly been explored. To address this gap, we propose a Hierarchical GS Compression (HGSC) technique. Initially, we prune unimportant Gaussians based on importance scores derived from both global and local significance, effectively reducing redundancy while maintaining visual quality. An Octree structure is used to compress 3D positions. Based on the 3D GS Octree, we implement a hierarchical attribute compression strategy by employing a…
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Taxonomy
TopicsAdvanced Data Compression Techniques · Video Coding and Compression Technologies · Advanced Steganography and Watermarking Techniques
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
