Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction
Decai Chen, Brianne Oberson, Ingo Feldmann, Oliver Schreer, Anna, Hilsmann, Peter Eisert

TL;DR
This paper introduces AT-GS, a novel method for high-quality, temporally consistent dynamic surface reconstruction from multi-view videos, effectively handling complex scenes with topology changes and rapid movements.
Contribution
The paper presents a per-frame incremental optimization approach with an adaptive densification strategy and curvature consistency to improve dynamic scene reconstruction.
Findings
Achieves superior accuracy in dynamic surface reconstruction
Reduces temporal jittering in reconstructed surfaces
Outperforms baseline methods on diverse datasets
Abstract
3D Gaussian Splatting has recently achieved notable success in novel view synthesis for dynamic scenes and geometry reconstruction in static scenes. Building on these advancements, early methods have been developed for dynamic surface reconstruction by globally optimizing entire sequences. However, reconstructing dynamic scenes with significant topology changes, emerging or disappearing objects, and rapid movements remains a substantial challenge, particularly for long sequences. To address these issues, we propose AT-GS, a novel method for reconstructing high-quality dynamic surfaces from multi-view videos through per-frame incremental optimization. To avoid local minima across frames, we introduce a unified and adaptive gradient-aware densification strategy that integrates the strengths of conventional cloning and splitting techniques. Additionally, we reduce temporal jittering in…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · Advanced Image Processing Techniques
MethodsTemporal Jittering
