Learning Uniformly Distributed Embedding Clusters of Stylistic Skills for Physically Simulated Characters
Nian Liu, Libin Liu, Zilong Zhang, Zi Wang, Hongzhao Xie, Tengyu Liu,, Xinyi Tong, Yaodong Yang, Zhaofeng He

TL;DR
This paper introduces a novel skill-conditioned controller for physically simulated characters that uses a uniformly distributed embedding space, inspired by Neural Collapse, to generate diverse, high-quality behaviors with maximized coverage and controllability.
Contribution
It proposes a new Embedding Expansion technique and leverages Neural Collapse to create a maximally packed, uniformly distributed embedding space for diverse motion generation.
Findings
Achieves high-quality, diverse motions covering entire datasets
Improves controllability and motion coverage over existing methods
Enables application to various downstream tasks
Abstract
Learning natural and diverse behaviors from human motion datasets remains challenging in physics-based character control. Existing conditional adversarial models often suffer from tight and biased embedding distributions where embeddings from the same motion are closely grouped in a small area and shorter motions occupy even less space. Our empirical observations indicate this limits the representational capacity and diversity under each skill. An ideal latent space should be maximally packed by all motion's embedding clusters. In this paper, we propose a skill-conditioned controller that learns diverse skills with expressive variations. Our approach leverages the Neural Collapse phenomenon, a natural outcome of the classification-based encoder, to uniformly distributed cluster centers. We additionally propose a novel Embedding Expansion technique to form stylistic embedding clusters…
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Taxonomy
TopicsNatural Language Processing Techniques · Handwritten Text Recognition Techniques · Topic Modeling
