Grasping Object: Challenges and Innovations in Robotics and Virtual Reality
Mingzhao Zhou, Nadine Aburumman

TL;DR
This paper reviews the challenges and recent innovations in robotic and virtual reality grasping, emphasizing the complexity of realistic hand-object interactions and the need for improved haptic and visual feedback.
Contribution
It provides a comprehensive review of current grasping techniques in VR and robotics, highlighting key challenges and proposing directions for future research.
Findings
Current VR grasping solutions lack realistic haptic feedback.
Real-time rendering of plausible visuals remains computationally challenging.
Understanding object dynamics is crucial for improving grasping in VR.
Abstract
In real life, grasping is one of the fundamental and effective forms of interaction when manipulating objects. This holds true in the physical and virtual world; however, unlike the physical world, virtual reality (VR) is grasped in a complex formulation that includes graphics, physics, and perception. In virtual reality, the user's immersion level depends on realistic haptic feedback and high-quality graphics, which are computationally demanding and hard to achieve in real-time. Current solutions fail to produce plausible visuals and haptic feedback when simulation grasping in VR with a variety of targeted object dynamics. In this paper, we review the existing techniques for grasping in VR and robotics and indicate the main challenges that grasping faces in the domains. We aim to explore and understand the complexity of hand-grasping objects with different dynamics and inspire various…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAugmented Reality Applications · Robotics and Automated Systems
