A Theory of Stabilization by Skull Carving
Mathieu Lamarre, Patrick Anderson, \'Etienne Danvoye

TL;DR
This paper introduces a novel skull stabilization method using neural signed distance fields and isosurface meshing, improving accuracy and robustness in facial motion stabilization across diverse expressions and populations.
Contribution
It presents a new approach leveraging neural SDFs and stable hulls for automatic skull stabilization, outperforming existing methods in complex expression scenarios.
Findings
Enhanced stabilization accuracy on diverse facial expressions
Robustness to sparse and varied expression data
Automatic inclusion of upper teeth in stable hulls
Abstract
Accurate stabilization of facial motion is essential for applications in photoreal avatar construction for 3D games, virtual reality, movies, and training data collection. For the latter, stabilization must work automatically for the general population with people of varying morphology. Distinguishing rigid skull motion from facial expressions is critical since misalignment between skull motion and facial expressions can lead to animation models that are hard to control and can not fit natural motion. Existing methods struggle to work with sparse sets of very different expressions, such as when combining multiple units from the Facial Action Coding System (FACS). Certain approaches are not robust enough, some depend on motion data to find stable points, while others make one-for-all invalid physiological assumptions. In this paper, we leverage recent advances in neural signed distance…
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Taxonomy
TopicsCraniofacial Disorders and Treatments · History of Medical Practice
