Expectation vs. Reality: Towards Verification of Psychological Games
Marta Kwiatkowska, Gethin Norman, David Parker, Gabriel Santos

TL;DR
This paper introduces methods to verify psychological games within formal verification frameworks, enabling analysis of belief-dependent motivations and human behavior in multi-agent systems like traffic scenarios.
Contribution
It proposes the first practical algorithms for solving psychological games and integrates them into PRISM-games, bridging a gap between game theory and computer science verification.
Findings
Developed methods to model and analyze psychological games.
Implemented algorithms within PRISM-games for practical verification.
Validated approach with case studies including traffic scenarios.
Abstract
Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse range of applications from computer security to autonomous driving. Psychological games (PGs) were developed as a way to model and analyse agents with belief-dependent motivations, opening up the possibility to model how human emotions can influence behaviour. In PGs, players' utilities depend not only on what actually happens (which strategies players choose to adopt), but also on what the players had expected to happen (their belief as to the strategies that would be played). Despite receiving much attention in fields such as economics and psychology, very little consideration has been given to their applicability to problems in computer science, nor to…
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Taxonomy
TopicsArtificial Intelligence in Games
MethodsSoftmax · Attention Is All You Need
