LLM-PySC2: Starcraft II learning environment for Large Language Models
Zongyuan Li, Yanan Ni, Runnan Qi, Lumin Jiang, Chang Lu, Xiaojie Xu,, Xiangbei Liu, Pengfei Li, Yunzheng Guo, Zhe Ma, Huanyu Li, Hui Wu, Xian Guo,, Kuihua Huang, Xuebo Zhang

TL;DR
This paper introduces LLM-PySC2, a comprehensive StarCraft II environment designed for evaluating large language models' decision-making abilities, addressing previous platform limitations and supporting multi-agent collaboration with efficient interaction architecture.
Contribution
The paper presents the first complete pysc2 environment tailored for LLMs, enabling complex decision-making evaluation with multi-modal info and scalable interaction architecture.
Findings
LLMs can achieve victories in complex StarCraft II scenarios.
Pre-trained LLMs struggle with correct decisions without task instructions.
StarCraft II remains a challenging domain for large models.
Abstract
The tremendous potential has been demonstrated by large language models (LLMs) in intelligent decision-making problems, with unprecedented capabilities shown across diverse applications ranging from gaming AI systems to complex strategic planning frameworks. However, the StarCraft II platform, which has been widely adopted for validating decision-making algorithms in the past decade, has not yet provided substantial support for this emerging domain. To address issues that LLMs cannot interface with the hundreds of actions of the pysc2 backend and the lack of native support for multi-agent (MA) collaboration, we propose the LLM-PySC2 environment. This is the first environment that offers LLMs the complete pysc2 action space with sufficient multi-modal information and game Wiki knowledge. With an asynchronous query architecture, the environment efficiently interacts with LLMs that…
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Taxonomy
TopicsTopic Modeling · Natural Language Processing Techniques
