Automatic Authoring of Physical and Perceptual/Affective Motion Effects for Virtual Reality
Jiwan Lee, Seungmoon Choi

TL;DR
This paper presents nine automatic algorithms for synthesizing motion effects in audiovisual content to enhance virtual reality experiences, aiming to replace costly manual authoring processes.
Contribution
It introduces nine novel automatic synthesis algorithms for creating motion effects in VR, enabling faster and more widespread production of 4D content.
Findings
Demonstrated nine effective automatic motion synthesis algorithms
Improved efficiency in producing VR motion effects
Enhanced user experience in virtual reality applications
Abstract
This demo is about automatic authoring of various motion effects that are provided with audiovisual content to improve user experiences. Traditionally, motion effects have been used for simulators, e.g., flight simulators for pilots and astronauts, to present physically accurate vestibular feedback. At present, we have greatly wider use of motion effects for entertainment purposes, such as 4D rides in amusement parks and even shopping malls, 4D films in theaters, and relative new virtual reality games with head-mounted displays and personal motion platforms. However, the production of motion effects is done solely by manual authoring or coding, and this costly process prevents the faster and wider dissemination of 4D content. It is imperative to facilitate motion effect production by providing automatic synthesis algorithms. This demo video presents nine different automatic synthesis…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Human Motion and Animation · 3D Shape Modeling and Analysis
