Innovative Weight Simulation in Virtual Reality Cube Games: A Pseudo-Haptic Approach
Woan Ning Lim, Edric Yi Junn Leong, Yun Li Lee, Kian Meng Yap

TL;DR
This paper introduces a pseudo-haptic model that combines visual cues and voluntary force feedback via a passive haptic glove to simulate weight perception in VR, enhancing user experience in virtual cube games.
Contribution
The study presents a novel pseudo-haptic approach integrating visual and force feedback to simulate weight perception in VR environments, demonstrated through two interactive cube games.
Findings
Effective for relative weight discrimination
Potential for diverse VR applications
Requires further validation with larger samples
Abstract
This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions of weight perception. Two VR cube games were developed to evaluate the model's effectiveness. The first game assesses participants' ability to discriminate relative weights, while the second evaluates their capability to estimate absolute weights. Twelve participants, aged 18 to 59, tested the games. Results suggest that the pseudo-haptic model is effective for relative weight discrimination tasks and holds potential for various VR applications. Further research with a larger participant group and more complex scenarios is recommended to refine and validate the model.
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Taxonomy
TopicsErgonomics and Musculoskeletal Disorders
