An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability
Kathrin Gerling, Anna-Lena Meiners, Louisa Schumm, Jan Rixen, Marvin, Wolf, Zeynep Yildiz, Dmitry Alexandrovsky, Merlin Opp

TL;DR
This paper examines how accessibility in VR is conceptualized within HCI research, highlighting gaps in defining and designing for user experience, especially for disabled users, and proposes a new working definition emphasizing experience.
Contribution
It provides a critical analysis of current VR accessibility research and introduces a working definition that incorporates user experience as essential for equitable access.
Findings
Most VR accessibility research is barrier-centric.
Experience aspects like presence are rarely evaluated for disabled users.
Participant feedback indicates experience is relevant for disabled VR users.
Abstract
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential technology. We address this gap in our work: We first explore how accessibility is currently defined, highlighting a growing recognition of the importance of equitable and enriching experiences. We then carry out a literature study (N=28) to examine how accessibility and its relationship with experience is currently conceptualized in VR research. Our results show that existing work seldom defines accessibility in the context of VR, and that barrier-centric research is prevalent. Likewise, we show that experience - e.g., that of presence or immersion - is rarely designed for or evaluated, while participant feedback suggests that it is relevant for…
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Taxonomy
TopicsPersona Design and Applications · Virtual Reality Applications and Impacts
