PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing
Siddharth Seth, Rishabh Dabral, Diogo Luvizon, Marc Habermann,, Ming-Hsuan Yang, Christian Theobalt, Adam Kortylewski

TL;DR
PocoLoco introduces a novel point-cloud diffusion model for 3D human avatars in loose clothing, eliminating the need for parametric models and enabling realistic clothing deformation and editing.
Contribution
It is the first template-free, point-based, pose-conditioned generative model for loose clothing on 3D humans, expanding modeling capabilities beyond traditional parametric approaches.
Findings
Operates directly on unordered point clouds.
Enables pose-based editing and point-cloud completion.
Provides a new dataset of 75K point clouds for training.
Abstract
Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations. Consequently, they are restricted to modeling clothing that is topologically similar to the naked body and do not extend well to loose clothing. The few methods that attempt to model loose clothing typically require either canonicalization or a UV-parameterization and need to address the challenging problem of explicitly estimating correspondences for the deforming clothes. In this work, we formulate avatar clothing deformation as a conditional point-cloud generation task within the denoising diffusion framework. Crucially, our…
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Taxonomy
Topics3D Shape Modeling and Analysis · Textile materials and evaluations
MethodsDiffusion · Sparse Evolutionary Training
