MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D
Wei Cheng, Juncheng Mu, Xianfang Zeng, Xin Chen, Anqi Pang, Chi Zhang,, Zhibin Wang, Bin Fu, Gang Yu, Ziwei Liu, Liang Pan

TL;DR
MVPaint is a comprehensive 3D texturing framework that produces seamless, high-resolution textures with strong multi-view consistency, addressing limitations of existing Text-to-Texture methods.
Contribution
It introduces a novel multi-view generation and refinement pipeline, including synchronized multi-view generation, spatial-aware inpainting, and UV refinement modules, along with new evaluation benchmarks.
Findings
Outperforms existing methods in texture quality and consistency
Generates high-fidelity textures with minimal artifacts
Establishes new benchmarks for 3D texturing evaluation
Abstract
Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I).…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsInpainting
