SplatOverflow: Asynchronous Hardware Troubleshooting
Amritansh Kwatra, Tobias Weinberg, Ilan Mandel, Ritik Batra, Peter He,, Francois Guimbretiere, Thijs Roumen

TL;DR
SplatOverflow introduces an asynchronous hardware troubleshooting workflow using 3D Gaussian Splat scenes for effective remote support and maintenance of end-user hardware, enhancing scalability and usability.
Contribution
It proposes a novel boundary object, the SplatOverflow scene, for remote hardware troubleshooting, enabling shared, recontextualizable workflows for non-experts.
Findings
Non-experts can effectively troubleshoot 3D printer issues using SplatOverflow.
The system facilitates sharing and reusing troubleshooting instructions.
SplatOverflow improves scalability of hardware support workflows.
Abstract
As tools for designing and manufacturing hardware become more accessible, smaller producers can develop and distribute novel hardware. However, processes for supporting end-user hardware troubleshooting or routine maintenance aren't well defined. As a result, providing technical support for hardware remains ad-hoc and challenging to scale. Inspired by patterns that helped scale software troubleshooting, we propose a workflow for asynchronous hardware troubleshooting: SplatOverflow. SplatOverflow creates a novel boundary object, the SplatOverflow scene, that users reference to communicate about hardware. A scene comprises a 3D Gaussian Splat of the user's hardware registered onto the hardware's CAD model. The splat captures the current state of the hardware, and the registered CAD model acts as a referential anchor for troubleshooting instructions. With SplatOverflow, remote…
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Taxonomy
TopicsParallel Computing and Optimization Techniques · Distributed and Parallel Computing Systems
