Parks: A Doubly Infinite Family of NP-Complete Puzzles and Generalizations of A002464
Igor Minevich, Gabe Cunningham, Aditya Karan, Joshua V. Gyllinsky

TL;DR
This paper introduces a family of Parks puzzles, proves their NP-completeness, and connects their solution counts to a known sequence related to non-attacking king placements on chessboards.
Contribution
It defines the $(c, r)$-tree Parks puzzles, proves their NP-completeness for all parameters, and links their solution counts to a generalized chess puzzle sequence.
Findings
NP-completeness for all $(c, r)$-tree puzzles
Connection to OEIS sequence A002464
Generalization of non-attacking king placements
Abstract
The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none are adjacent, even diagonally. We define a doubly-infinite family of such puzzles, the -tree Parks puzzles, where there need be trees per column and per row. We then prove that for each and the set of -tree puzzles is NP-complete. For each and , there is a sequence of possible board sizes , and the number of possible puzzle solutions for these board sizes is a doubly-infinite generalization of OEIS sequence A002464, which itself describes the case . This connects the Parks puzzle to chess-based puzzle problems, as the sequence describes the number of ways to place non-attacking kings on a…
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Taxonomy
TopicsGraph Labeling and Dimension Problems · Computability, Logic, AI Algorithms · Rings, Modules, and Algebras
