Barriers to Welfare Maximization with No-Regret Learning
Ioannis Anagnostides, Alkis Kalavasis, Tuomas Sandholm

TL;DR
This paper proves fundamental computational lower bounds on the number of iterations needed for no-regret learning algorithms to approximate welfare-maximizing equilibria in two-player general-sum games, highlighting inherent complexity barriers.
Contribution
It establishes the first known computational lower bounds for welfare approximation via no-regret learning in two-player games, using reductions from clique problems.
Findings
Computational lower bounds match maximum clique hardness.
Hardness extends to low-precision regimes via planted clique conjecture.
No efficient algorithms can achieve non-trivial sparsity in polynomial time.
Abstract
A celebrated result in the interface of online learning and game theory guarantees that the repeated interaction of no-regret players leads to a coarse correlated equilibrium (CCE) -- a natural game-theoretic solution concept. Despite the rich history of this foundational problem and the tremendous interest it has received in recent years, a basic question still remains open: how many iterations are needed for no-regret players to approximate an equilibrium? In this paper, we establish the first computational lower bounds for that problem in two-player (general-sum) games under the constraint that the CCE reached approximates the optimal social welfare (or some other natural objective). From a technical standpoint, our approach revolves around proving lower bounds for computing a near-optimal -sparse CCE -- a mixture of product distributions, thereby circumscribing the iteration…
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Taxonomy
TopicsEconomic Policies and Impacts · Agricultural risk and resilience · Economic theories and models
