All-frequency Full-body Human Image Relighting
Daichi Tajima, Yoshihiro Kanamori, Yuki Endo

TL;DR
This paper introduces a two-stage neural relighting method for human images that accurately reproduces high-frequency shadows and shading by approximating environment lighting with area lights, improving physical realism.
Contribution
It presents a novel two-stage approach combining inverse rendering and differentiable shadow mapping to achieve physically-based high-frequency relighting of human images.
Findings
Successfully reproduces high-frequency shadows and shading
Outperforms existing methods in physical realism
Demonstrates plausible relighting results
Abstract
Relighting of human images enables post-photography editing of lighting effects in portraits. The current mainstream approach uses neural networks to approximate lighting effects without explicitly accounting for the principle of physical shading. As a result, it often has difficulty representing high-frequency shadows and shading. In this paper, we propose a two-stage relighting method that can reproduce physically-based shadows and shading from low to high frequencies. The key idea is to approximate an environment light source with a set of a fixed number of area light sources. The first stage employs supervised inverse rendering from a single image using neural networks and calculates physically-based shading. The second stage then calculates shadow for each area light and sums up to render the final image. We propose to make soft shadow mapping differentiable for the area-light…
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Taxonomy
TopicsInfrared Thermography in Medicine
MethodsSparse Evolutionary Training
