GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
Kai Ye, Chong Gao, Guanbin Li, Wenzheng Chen, Baoquan Chen

TL;DR
GeoSplatting introduces a geometry-guided Gaussian Splatting method that enhances physically-based inverse rendering by explicitly modeling geometry, leading to more accurate material decomposition and relighting in 3D scene representations.
Contribution
The paper proposes GeoSplatting, a novel technique that integrates explicit geometric guidance into 3D Gaussian Splatting for improved light transport modeling and material disentanglement.
Findings
Achieves more accurate material decomposition and relighting.
Demonstrates superior efficiency and state-of-the-art inverse rendering performance.
Effectively models light transport with geometry guidance.
Abstract
Recent 3D Gaussian Splatting (3DGS) representations have demonstrated remarkable performance in novel view synthesis; further, material-lighting disentanglement on 3DGS warrants relighting capabilities and its adaptability to broader applications. While the general approach to the latter operation lies in integrating differentiable physically-based rendering (PBR) techniques to jointly recover BRDF materials and environment lighting, achieving a precise disentanglement remains an inherently difficult task due to the challenge of accurately modeling light transport. Existing approaches typically approximate Gaussian points' normals, which constitute an implicit geometric constraint. However, they usually suffer from inaccuracies in normal estimation that subsequently degrade light transport, resulting in noisy material decomposition and flawed relighting results. To address this, we…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Human Motion and Animation
