HoloChrome: Polychromatic Illumination for Speckle Reduction in Holographic Near-Eye Displays
Florian Schiffers, Grace Kuo, Nathan Matsuda, Douglas Lanman, and Oliver Cossairt

TL;DR
HoloChrome introduces a polychromatic holographic display framework using wavelength multiplexing and dual-SLMs to significantly reduce speckle noise and expand color gamut in near-eye holographic displays.
Contribution
The paper presents a novel polychromatic holographic display architecture with dual-SLMs and wavelength multiplexing for effective speckle reduction and enhanced color reproduction.
Findings
Significant speckle noise reduction demonstrated in simulations and experiments.
Expanded color gamut compared to traditional holographic displays.
Effective integration of ultrafast, wavelength-adjustable laser with dual-SLM setup.
Abstract
Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits accurate reproduction of color and texture in displayed images. We present HoloChrome, a polychromatic holographic display framework designed to mitigate these limitations. HoloChrome utilizes an ultrafast, wavelength-adjustable laser and a dual-Spatial Light Modulator (SLM) architecture, enabling the multiplexing of a large set of discrete wavelengths across the visible spectrum. By leveraging spatial separation in our dual-SLM setup, we independently manipulate speckle patterns across multiple wavelengths. This novel approach effectively reduces speckle noise through incoherent averaging achieved by wavelength multiplexing. Our method is complementary to…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Interactive and Immersive Displays · Virtual Reality Applications and Impacts
MethodsSparse Evolutionary Training
