EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning
Meghan Booker, Grayson Byrd, Bethany Kemp, Aurora Schmidt, Corban, Rivera

TL;DR
EmbodiedRAG introduces a retrieval-based method for dynamic 3D scene graph summarization, significantly improving robotic planning efficiency and success rates in complex, real-world environments by reducing input size and computational time.
Contribution
The paper presents EmbodiedRAG, a novel retrieval-augmented framework that adaptively extracts relevant subgraphs from 3D scene graphs for improved robotic task planning.
Findings
Reduces input token counts by an order of magnitude.
Achieves up to 70% reduction in planning time.
Improves success rates in simulated household tasks.
Abstract
Recent advances in Large Language Models (LLMs) have helped facilitate exciting progress for robotic planning in real, open-world environments. 3D scene graphs (3DSGs) offer a promising environment representation for grounding such LLM-based planners as they are compact and semantically rich. However, as the robot's environment scales (e.g., number of entities tracked) and the complexity of scene graph information increases (e.g., maintaining more attributes), providing the 3DSG as-is to an LLM-based planner quickly becomes infeasible due to input token count limits and attentional biases present in LLMs. Inspired by the successes of Retrieval-Augmented Generation (RAG) methods that retrieve query-relevant document chunks for LLM question and answering, we adapt the paradigm for our embodied domain. Specifically, we propose a 3D scene subgraph retrieval framework, called EmbodiedRAG,…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Advanced Image and Video Retrieval Techniques · Graph Theory and Algorithms
