Audiovisual angle and voice incongruence do not affect audiovisual verbal short-term memory in virtual reality
Cosima A. Ermert, Manuj Yadav, Jonathan Ehret, Chinthusa Mohanathasan, Andrea B\"onsch, Torsten W. Kuhlen, Sabine J. Schlittmeier, Janina Fels

TL;DR
This study shows that audiovisual incongruences and display technology do not significantly impact verbal short-term memory performance in VR, indicating the robustness of the avVSR task across different environments.
Contribution
It introduces the avVSR task in VR and demonstrates its robustness against audiovisual incongruences regardless of display device.
Findings
No significant effect of display device on recall accuracy.
Audiovisual incongruences do not impair short-term memory performance.
Higher presence in VR does not translate to better recall.
Abstract
Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different display technologies on audiovisual processing remain underexplored. This study investigated how VR displayed with an head-mounted display (HMD) affects serial recall performance compared to traditional computer monitors, focusing on their effects on audiovisual processing in cognitive tasks. For that matter, we conducted two experiments with both an HMD and a computer monitor as display devices and two types of audiovisual incongruences: angle (Exp. 1) and voice (Exp. 2) incongruence. To quantify cognitive performance an audiovisual verbal serial recall (avVSR) task was developed where an embodied conversational agent (ECA) was animated to speak the…
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Taxonomy
TopicsMultisensory perception and integration · Virtual Reality Applications and Impacts
