Self-optimization in distributed manufacturing systems using Modular State-based Stackelberg Games
Steve Yuwono, Ahmar Kamal Hussain, Dorothea Schwung, Andreas Schwung

TL;DR
This paper introduces Modular State-based Stackelberg Games (Mod-SbSG), a hierarchical decision-making framework for distributed manufacturing systems that improves cooperation, reduces overflow, and decreases power consumption through self-learning agents.
Contribution
The paper develops a novel hierarchical game structure combining State-based Potential Games with Stackelberg games for distributed manufacturing.
Findings
Reduces overflow by 97.1% compared to vanilla SbPG
Decreases power consumption by 5-13% while meeting demand
Provides convergence guarantees for the hierarchical game structure
Abstract
In this study, we introduce Modular State-based Stackelberg Games (Mod-SbSG), a novel game structure developed for distributed self-learning in modular manufacturing systems. Mod-SbSG enhances cooperative decision-making among self-learning agents within production systems by integrating State-based Potential Games (SbPG) with Stackelberg games. This hierarchical structure assigns more important modules of the manufacturing system a first-mover advantage, while less important modules respond optimally to the leaders' decisions. This decision-making process differs from typical multi-agent learning algorithms in manufacturing systems, where decisions are made simultaneously. We provide convergence guarantees for the novel game structure and design learning algorithms to account for the hierarchical game structure. We further analyse the effects of single-leader/multiple-follower and…
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Taxonomy
TopicsScheduling and Optimization Algorithms · Flexible and Reconfigurable Manufacturing Systems · Advanced Control Systems Optimization
MethodsSelf-Learning
