Discrete element simulations of self-gravitating rubble pile collisions: the effects of non-uniform particle size and rotation
Job Guidos, Lucas Kolanz, Davide Lazzati

TL;DR
This paper introduces a new simulation code for self-gravitating rubble piles, analyzing how particle size distribution and rotation affect collision outcomes for asteroid-sized bodies.
Contribution
The study develops and validates a novel discrete element simulation method to explore collision effects on rubble pile structures, considering particle size and rotation influences.
Findings
Rubble piles from collisions do not preserve original particle size distribution.
Low-velocity collisions produce larger particles in the remnants.
Rotation, especially aligned spin axes, significantly affects collision outcomes.
Abstract
We present a novel implementation of a soft sphere, discrete elements code to simulate the dynamics of self-gravitating granular materials. The code is used to study the outcome of sub-sonic collisions between self-gravitating rubble piles with masses ranging from to g. These masses are representative of asteroids and planetesimals in the ~km range. We simulate rubble piles composed of a range of particle sizes and analyze the collisions outcome focusing on the properties of the largest surviving fragment. We successfully test and validate the code against previous results. The results of our study show that rubble piles formed by collision of two parent rubble piles do not maintain the same particle size distribution as their parents. Rubble piles formed in low velocity collisions are characterized by a larger fraction of large…
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Taxonomy
TopicsGranular flow and fluidized beds · Fluid Dynamics Simulations and Interactions · Planetary Science and Exploration
