Convergence of $\text{log}(1/\epsilon)$ for Gradient-Based Algorithms in Zero-Sum Games without the Condition Number: A Smoothed Analysis
Ioannis Anagnostides, Tuomas Sandholm

TL;DR
This paper demonstrates that gradient-based algorithms for zero-sum games have polynomial smoothed complexity with convergence rates scaling as log(1/epsilon), avoiding exponential dependencies on condition numbers.
Contribution
It provides a smoothed analysis showing polynomial iteration complexity for several gradient algorithms, removing the need for condition number dependence.
Findings
Gradient algorithms have polynomial smoothed complexity in game dimensions.
Convergence rate scales as log(1/epsilon) under smoothing.
Connection established between convergence and perturbation-stability of equilibria.
Abstract
Gradient-based algorithms have shown great promise in solving large (two-player) zero-sum games. However, their success has been mostly confined to the low-precision regime since the number of iterations grows polynomially in , where is the duality gap. While it has been well-documented that linear convergence -- an iteration complexity scaling as -- can be attained even with gradient-based algorithms, that comes at the cost of introducing a dependency on certain condition number-like quantities which can be exponentially large in the description of the game. To address this shortcoming, we examine the iteration complexity of several gradient-based algorithms in the celebrated framework of smoothed analysis, and we show that they have polynomial smoothed complexity, in that their number of iterations grows as a polynomial in the…
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Taxonomy
TopicsOptimization and Search Problems · Complexity and Algorithms in Graphs · Advanced Bandit Algorithms Research
