coVoxSLAM: GPU Accelerated Globally Consistent Dense SLAM
Emiliano H\"oss, Pablo De Crist\'oforis

TL;DR
coVoxSLAM is a GPU-accelerated dense SLAM system that achieves fast, globally consistent mapping in large-scale environments, suitable for various platforms and open-source availability.
Contribution
This work introduces coVoxSLAM, a novel GPU-based volumetric SLAM system that significantly improves performance while maintaining accuracy in large-scale environments.
Findings
Significant reduction in execution times compared to state-of-the-art methods.
Maintains accurate localization in large-scale environments.
Compatible with both discrete and embedded GPUs.
Abstract
A dense SLAM system is essential for mobile robots, as it provides localization and allows navigation, path planning, obstacle avoidance, and decision-making in unstructured environments. Due to increasing computational demands the use of GPUs in dense SLAM is expanding. In this work, we present coVoxSLAM, a novel GPU-accelerated volumetric SLAM system that takes full advantage of the parallel processing power of the GPU to build globally consistent maps even in large-scale environments. It was deployed on different platforms (discrete and embedded GPU) and compared with the state of the art. The results obtained using public datasets show that coVoxSLAM delivers a significant performance improvement considering execution times while maintaining accurate localization. The presented system is available as open-source on GitHub https://github.com/lrse-uba/coVoxSLAM.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Image and Video Retrieval Techniques · Robotic Path Planning Algorithms
