Revisiting PlayeRank
Louise Schmidt, Cristian Lillo, Javier Bustos

TL;DR
This paper revisits and refines the PlayeRank football performance scoring system, correcting previous inconsistencies, analyzing its predictive accuracy, and demonstrating its practical online application during matches.
Contribution
It corrects and improves the original PlayeRank weights, introduces a new team quality metric, and demonstrates real-time online analysis usefulness during football matches.
Findings
Corrected inconsistencies in PlayeRank weights.
Achieved 94.13% accuracy in predicting match outcomes.
Validated online PlayeRank analysis as useful for match management.
Abstract
In this article we revise the football's performance score called PlayeRank, designed and evaluated by Pappalardo et al.\ in 2019. First, we analyze the weights extracted from the Linear Support Vector Machine (SVM) that solves the classification problem of "which set of events has a higher impact on the chances of winning a match". Here, we notice that the previously published results include the Goal-Scored event during the training phase, which produces inconsistencies. We fix these inconsistencies, and show new weights capable of solving the same problem. Following the intuition that the best team should always win a match, we define the team's quality as the average number of players involved in the game. We show that, using the original PlayeRank, in 94.13\% of the matches either the superior team beats the inferior team or the teams end tied if the scores are similar.…
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Taxonomy
TopicsDigital Games and Media
MethodsSparse Evolutionary Training
