Environment Maps Editing using Inverse Rendering and Adversarial Implicit Functions
Antonio D'Orazio, Davide Sforza, Fabio Pellacini, Iacopo Masi

TL;DR
This paper presents a novel HDR environment map editing method using inverse rendering and adversarial implicit neural representations, effectively handling sparsity and variance issues without relying on prior models.
Contribution
The work introduces a new implicit neural representation for HDR maps trained with adversarial perturbations, enabling smooth, high-fidelity environment map editing without generative model priors.
Findings
Effective reconstruction of desired lighting effects.
Preserves visual fidelity and reflections.
Enables editing tasks like environment map estimation and brush stroke editing.
Abstract
Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The pixels illuminating the objects are a small fraction of the total image, leading to noise and convergence issues when the optimization directly involves pixel values. HDR images, with pixel values beyond the typical Standard Dynamic Range (SDR), pose additional challenges. Higher learning rates corrupt the background during optimization, while lower learning rates fail to manipulate light sources. Our work introduces a novel method for editing HDR environment maps using a differentiable rendering, addressing sparsity and variance between values. Instead of introducing strong priors that extract the relevant HDR pixels and separate the light sources, or…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · 3D Shape Modeling and Analysis
