Nash Meets Wertheimer: Using Good Continuation in Jigsaw Puzzles
Marina Khoroshiltseva, Luca Palmieri, Sinem Aslan, Sebastiano Vascon,, Marcello Pelillo

TL;DR
This paper introduces a novel jigsaw puzzle solving method that relies solely on linear geometrical patterns and principles of perceptual organization, formulated as a Nash equilibrium problem and solved with game theory.
Contribution
It presents a new puzzle solving approach based on good continuation and game theory, effective even with deteriorated fragments lacking color and shape cues.
Findings
Effective on synthetic and real-world data
Outperforms some existing algorithms
Highlights complexity of line-based puzzle solving
Abstract
Jigsaw puzzle solving is a challenging task for computer vision since it requires high-level spatial and semantic reasoning. To solve the problem, existing approaches invariably use color and/or shape information but in many real-world scenarios, such as in archaeological fresco reconstruction, this kind of clues is often unreliable due to severe physical and pictorial deterioration of the individual fragments. This makes state-of-the-art approaches entirely unusable in practice. On the other hand, in such cases, simple geometrical patterns such as lines or curves offer a powerful yet unexplored clue. In an attempt to fill in this gap, in this paper we introduce a new challenging version of the puzzle solving problem in which one deliberately ignores conventional color and shape features and relies solely on the presence of linear geometrical patterns. The reconstruction process is then…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · Archaeological Research and Protection · Forensic and Genetic Research
