A 3D Framework for Improving Low-Latency Multi-Channel Live Streaming
Aizierjiang Aiersilan, Zhiqiang Wang

TL;DR
This paper introduces a 3D virtual environment framework using game engines to optimize multi-channel live streaming, significantly reducing latency and improving user interaction in real-time video applications.
Contribution
The paper presents a novel 3D environment-based framework that consolidates multi-camera streams into a single stream, enhancing efficiency and flexibility in low-latency live streaming.
Findings
Reduces streaming latency compared to existing solutions
Supports flexible multi-channel configurations like one-to-many and one-to-one
Outperforms traditional methods in responsiveness and user interaction
Abstract
The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under varying network conditions persist, particularly in real-time video streaming. To address these issues, we propose a novel framework that leverages 3D virtual environments within game engines (e.g., Unity 3D) to optimize multi-channel live streaming. Our approach consolidates multi-camera video data into a single stream using multiple virtual 3D canvases, significantly increasing channel amounts while reducing latency and enhancing user flexibility. For demonstration of our approach, we utilize the Unity 3D engine to integrate multiple video inputs into a single-channel stream, supporting one-to-many broadcasting, one-to-one video calling, and…
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Taxonomy
TopicsImage and Video Quality Assessment · Video Coding and Compression Technologies · Multimedia Communication and Technology
