Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos
Gengshan Yang, Andrea Bajcsy, Shunsuke Saito, Angjoo Kanazawa

TL;DR
Agent-to-Sim (ATS) is a framework that learns 3D interactive behavior models of animals and humans from casual, long-term monocular videos, enabling realistic simulation and real-to-sim transfer.
Contribution
ATS introduces a non-invasive method to learn persistent 3D behavior models from longitudinal videos using a novel registration and generative modeling approach.
Findings
Successfully models behaviors of pets and humans from monocular videos.
Enables realistic simulation of agent behaviors in virtual environments.
Provides a new way to learn interactive behaviors without marker-based tracking.
Abstract
We present Agent-to-Sim (ATS), a framework for learning interactive behavior models of 3D agents from casual longitudinal video collections. Different from prior works that rely on marker-based tracking and multiview cameras, ATS learns natural behaviors of animal and human agents non-invasively through video observations recorded over a long time-span (e.g., a month) in a single environment. Modeling 3D behavior of an agent requires persistent 3D tracking (e.g., knowing which point corresponds to which) over a long time period. To obtain such data, we develop a coarse-to-fine registration method that tracks the agent and the camera over time through a canonical 3D space, resulting in a complete and persistent spacetime 4D representation. We then train a generative model of agent behaviors using paired data of perception and motion of an agent queried from the 4D reconstruction. ATS…
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Mental Health Research Topics · COVID-19 epidemiological studies
