Optimally Solving Colored Generalized Sliding-Tile Puzzles: Complexity and Bounds
Marcus Gozon, Jingjin Yu

TL;DR
This paper analyzes the computational complexity of the Colored Generalized Sliding-Tile Puzzle (CGSP), a model relevant for multi-robot applications, and provides bounds on solution makespan, extending results to higher dimensions.
Contribution
It establishes the complexity of CGSP and its sub-problems, and characterizes solution bounds, including extensions to higher-dimensional puzzles.
Findings
CGSP is computationally complex under various conditions
Solution makespan bounds differ by at most a logarithmic factor
Results extend to higher-dimensional puzzle versions
Abstract
The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model for many high-utility existing and future multi-robot applications, e.g., at mobile robot-based warehouses or autonomous garages. Motivated by practical relevance, this work examines a further generalization of GSTP called the Colored Generalized Sliding-Tile Puzzle (CGSP), where tiles can now assume varying degrees of distinguishability, a common occurrence in the aforementioned applications. Our study establishes the computational complexity of CGSP and its key sub-problems under a broad spectrum of possible conditions and characterizes solution makespan lower and upper bounds that differ by at most a logarithmic factor. These results are further…
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Taxonomy
TopicsOptimization and Search Problems · Computational Geometry and Mesh Generation
