Triplet: Triangle Patchlet for Mesh-Based Inverse Rendering and Scene Parameters Approximation
Jiajie Yang

TL;DR
This paper presents Triplet, a mesh-based framework that accurately estimates scene light, geometry, and materials for inverse rendering, outperforming existing methods in visual quality and parameter accuracy.
Contribution
Introduction of Triplet, a novel mesh-based representation for comprehensive inverse scene parameter estimation using physical simulation and iterative optimization.
Findings
Achieves state-of-the-art visual quality in inverse rendering.
Reconstructs high-quality geometry and accurate material properties.
Effectively estimates scene light, geometry, and materials without prior knowledge.
Abstract
Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a scene, including light, geometry, textures, and materials. Meshes, as a traditional representation adopted by many simulation pipeline, however, still show limited influence in radiance field for inverse rendering. This paper introduces a novel framework called Triangle Patchlet (abbr. Triplet), a mesh-based representation, to comprehensively approximate these scene parameters. We begin by assembling Triplets with either randomly generated points or sparse points obtained from camera calibration where all faces are treated as an independent element. Next, we simulate the physical interaction of light and optimize the scene parameters using traditional…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Advanced Vision and Imaging
