Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstruction
Mykhaylo Andriluka, Baruch Tabanpour, C. Daniel Freeman, Cristian, Sminchisescu

TL;DR
This paper introduces LARP, a neural network-based physics model that simulates articulated human motion efficiently, improving 3D pose reconstruction accuracy while being significantly faster than traditional simulators.
Contribution
LARP is a novel neural architecture that models articulated rigid body dynamics with contact, providing a faster, differentiable alternative to classical physics simulators for human pose reconstruction.
Findings
LARP is an order of magnitude faster than traditional physics simulators.
LARP achieves comparable or better 3D human pose reconstruction accuracy.
LARP can be integrated as a drop-in replacement in existing frameworks.
Abstract
We propose a novel neural network approach, LARP (Learned Articulated Rigid body Physics), to model the dynamics of articulated human motion with contact. Our goal is to develop a faster and more convenient methodological alternative to traditional physics simulators for use in computer vision tasks such as human motion reconstruction from video. To that end we introduce a training procedure and model components that support the construction of a recurrent neural architecture to accurately simulate articulated rigid body dynamics. Our neural architecture supports features typically found in traditional physics simulators, such as modeling of joint motors, variable dimensions of body parts, contact between body parts and objects, and is an order of magnitude faster than traditional systems when multiple simulations are run in parallel. To demonstrate the value of LARP we use it as a…
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Taxonomy
TopicsHuman Pose and Action Recognition
