Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing
Jonathan DeCastro, Andrew Silva, Deepak Gopinath, Emily Sumner, Thomas, M. Balch, Laporsha Dees, Guy Rosman

TL;DR
This paper introduces Dream2Assist, a framework that infers human objectives in high-speed racing to enable assistive agents to coordinate effectively, improving team performance and aligning actions with human intent.
Contribution
The paper presents a novel approach combining a recurrent world model with intent inference to enhance human-robot collaboration in fast-paced, tactical scenarios.
Findings
Team performance improves with assistive agent integration.
Intent-conditioning ensures actions align with human preferences.
The framework outperforms baseline assistance strategies.
Abstract
Tight coordination is required for effective human-robot teams in domains involving fast dynamics and tactical decisions, such as multi-car racing. In such settings, robot teammates must react to cues of a human teammate's tactical objective to assist in a way that is consistent with the objective (e.g., navigating left or right around an obstacle). To address this challenge, we present Dream2Assist, a framework that combines a rich world model able to infer human objectives and value functions, and an assistive agent that provides appropriate expert assistance to a given human teammate. Our approach builds on a recurrent state space model to explicitly infer human intents, enabling the assistive agent to select actions that align with the human and enabling a fluid teaming interaction. We demonstrate our approach in a high-speed racing domain with a population of synthetic human…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsFlow Experience in Various Fields · Sports Science and Education · Educational Games and Gamification
MethodsALIGN
