Look-and-Twist: A Simple Selection Method for Virtual and Augmented Reality
Anna Yershova, Elmeri Uotila, Katherine J. Mimnaugh, Nicoletta, Prencipe, M. Manivannan, Timo Ojala, and Steven M. LaValle

TL;DR
The paper presents look-and-twist, a head rotation-based interaction method for VR/AR that simplifies feature selection and offers an alternative to dwell time, with promising initial results and broad applicability.
Contribution
It introduces a novel, head rotation-based selection method for VR/AR that is easy to implement, learn, and potentially enriches interaction capabilities.
Findings
Comparable or faster than dwell time method in early tests
Easy to implement on head-mounted displays like Google Cardboard
Potential to add new control dimensions to VR interactions
Abstract
This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is straightforward to implement on any head mounted display that performs rotational tracking. A user selects features of interest by turning their head to face an object, and then performs a specified rotation along the axis of the looking direction. The look-and-twist method has been implemented and tested in an educational context, and systematic user studies are underway. Early evidence indicates that the method is comparable to, or faster than, the standard dwell time method. The method can be used, for example, with Google Cardboard, and it is straightforward to learn for inexperienced users. Moreover, it has the potential to significantly enrich VR…
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Taxonomy
TopicsAugmented Reality Applications
