Improving 3D Finger Traits Recognition via Generalizable Neural Rendering
Hongbin Xu, Junduan Huang, Yuer Ma, Zifeng Li, Wenxiong Kang

TL;DR
This paper introduces FingerNeRF, a neural rendering approach for 3D finger biometrics that avoids explicit 3D reconstruction, improving recognition accuracy across multiple modalities with geometric priors and novel training losses.
Contribution
The paper proposes a generalizable neural radiance field model for 3D finger recognition, incorporating geometric priors and a trait-guided transformer to enhance feature correspondence.
Findings
Achieved 4.37% EER on SCUT-Finger-3D dataset
Achieved 8.12% EER on SCUT-FingerVein-3D dataset
Achieved 2.90% EER on UNSW-3D dataset
Abstract
3D biometric techniques on finger traits have become a new trend and have demonstrated a powerful ability for recognition and anti-counterfeiting. Existing methods follow an explicit 3D pipeline that reconstructs the models first and then extracts features from 3D models. However, these explicit 3D methods suffer from the following problems: 1) Inevitable information dropping during 3D reconstruction; 2) Tight coupling between specific hardware and algorithm for 3D reconstruction. It leads us to a question: Is it indispensable to reconstruct 3D information explicitly in recognition tasks? Hence, we consider this problem in an implicit manner, leaving the nerve-wracking 3D reconstruction problem for learnable neural networks with the help of neural radiance fields (NeRFs). We propose FingerNeRF, a novel generalizable NeRF for 3D finger biometrics. To handle the shape-radiance ambiguity…
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Taxonomy
TopicsBiometric Identification and Security · Face recognition and analysis
MethodsDense Connections · Residual Connection · Dropout · Layer Normalization · Adam · Byte Pair Encoding · Absolute Position Encodings · Softmax · Attention Is All You Need · Linear Layer
