Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
Xuan Huang, Hanhui Li, Wanquan Liu, Xiaodan Liang, Yiqiang Yan, Yuhao, Cheng, Chengqiang Gao

TL;DR
This paper introduces a novel two-stage 3D Gaussian Splatting framework for creating animatable, interaction-aware hand avatars from a single image, effectively handling hand variations and interactions.
Contribution
The work presents a new interaction-aware Gaussian Splatting method that disentangles hand representations and incorporates attention and refinement modules for improved rendering quality.
Findings
Significant improvement in image quality over state-of-the-art methods.
Effective handling of hand variations and interactions.
Validated on large-scale InterHand2.6M dataset.
Abstract
In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address these challenges, we introduce a novel two-stage interaction-aware GS framework that exploits cross-subject hand priors and refines 3D Gaussians in interacting areas. Particularly, to handle hand variations, we disentangle the 3D presentation of hands into optimization-based identity maps and learning-based latent geometric features and neural texture maps. Learning-based features are captured by trained networks to provide reliable priors for poses, shapes, and textures, while optimization-based identity maps enable efficient one-shot fitting of out-of-distribution hands. Furthermore, we…
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Code & Models
Videos
Taxonomy
TopicsHuman Pose and Action Recognition · Human Motion and Animation · Virtual Reality Applications and Impacts
MethodsSoftmax · Attention Is All You Need
