RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
Xiaoxue Chen, Jv Zheng, Hao Huang, Haoran Xu, Weihao Gu, Kangliang, Chen, He xiang, Huan-ang Gao, Hao Zhao, Guyue Zhou, Yaqin Zhang

TL;DR
This paper presents a novel framework for generating high-fidelity, relightable 3D car assets from a single image, enabling realistic rendering under various lighting conditions for applications like gaming and autonomous driving.
Contribution
It introduces a relightable 3D generative model using global illumination and 3D Gaussian primitives, trained on a large synthetic dataset, to reconstruct geometry, texture, and material properties from a single image.
Findings
Produces photorealistic 3D car assets with relighting capabilities
Achieves accurate geometry, texture, and material reconstruction from a single image
Enables seamless integration into scenes with different lighting conditions
Abstract
The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models.…
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Taxonomy
Topics3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
