Mars: Situated Inductive Reasoning in an Open-World Environment
Xiaojuan Tang, Jiaqi Li, Yitao Liang, Song-chun Zhu, Muhan Zhang,, Zilong Zheng

TL;DR
This paper introduces Mars, an interactive environment designed to evaluate and advance situated inductive reasoning in AI, highlighting the challenges faced by current models and proposing reflection-based methods to improve reasoning capabilities.
Contribution
Mars provides a novel benchmark environment for situated inductive reasoning, incorporating game mechanisms that require active interaction and rule derivation in open-world settings.
Findings
RL and LLM methods struggle on Mars benchmark
Reflection-based induction improves reasoning performance
Mars encourages development of adaptive, context-sensitive AI systems
Abstract
Large Language Models (LLMs) trained on massive corpora have shown remarkable success in knowledge-intensive tasks. Yet, most of them rely on pre-stored knowledge. Inducing new general knowledge from a specific environment and performing reasoning with the acquired knowledge -- \textit{situated inductive reasoning}, is crucial and challenging for machine intelligence. In this paper, we design Mars, an interactive environment devised for situated inductive reasoning. It introduces counter-commonsense game mechanisms by modifying terrain, survival setting and task dependency while adhering to certain principles. In Mars, agents need to actively interact with their surroundings, derive useful rules and perform decision-making tasks in specific contexts. We conduct experiments on various RL-based and LLM-based methods, finding that they all struggle on this challenging situated inductive…
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Taxonomy
TopicsAI-based Problem Solving and Planning · Semantic Web and Ontologies · Logic, Reasoning, and Knowledge
MethodsSparse Evolutionary Training
